This might serve as a nice source for new players, but I'm more looking for feedback on my personal ideas of tiers. Burgundy, Byzantium, Castille, Colonial Nations, France, Hansa, Holland, Horde, Italy, Japan, Lithuania, Manchu, Mughals, Muscovy, Najd, Ottomans, Poland, Prussia, USA. Tier 1: Ideas that have amazing synergy and provide above average bonuses. One thing to note about EU is the choice of ideas is not just what you need but when you need it plus what ideas will you get in your national ideas. Multiplicative 1.1 idea_cost idea_cost = -0.1: Modifies the monarch power cost of purchasable ideas. The first 2 ideas alone make this idea group amazing, and the rest serve as icing on the cake. But my point is not to prove that naval is absolutely awesome and that you HAVE to choose it. Achievements, for the most part, can only be gained in single-player Ironman games, on Normal or higher difficulty, with historical nations started at 11 November 1444. Vision of the mod I always love the idea system of EU IV, but soon found it quite lacking in variation. 5.7Karling. You should time your idea choices on when do you expect to need them, plan ahead. For the ideas of individual countries, see national ideas. The tag order specifies in what order actions are resolved between tags.. For example, if Sweden is moving an army into a province a Danish army is moving away from, and both their movement is set to resolve on the same day, Sweden will catch the army as they are listed prior to Denmark on the order list.
11:06 Unfortunately, this idea group's not as powerful as the game goes on, but EU4 has a snowball effect, and Defensive lets you begin the snowball with a boulder. Religious updates: Nahuatl, Inti, Mayan religions. Ulm Tier - Nothing else even comes close to the glory of Ulm.
Uber Tier - Austria, Castile/Spain, England/Great Britain, France, Poland/Commonwealth, Lithuania/Commonwealth, Muscovy/Russia, Burgundy. Being bigger, or having more sword mana (so extra mil tech) is generally worth far more than those tiny idea bonuses. Anyway, unless you're talking Jan Mayen, most military bonuses from ideas are really low. I've come to that the best ones to start with would be Innovative, Quality and Diplomatic, followed by Trade, Defensive and Naval. Chose from hundreds of custom templates or create your own 5.2European Tribal. ... reforms, native ideas. You probably have a solid strategy without naval, but it's … For the ideas of American natives, see native ideas.. As a nation develops technologically, it unlocks the ability to gain additional idea groups.Investing into a full idea group can take a long time and cost several decades worth of power. Each country has a unique set of strengths that make it different from most or all other countries. I've been experimenting some with Idea Groups, to figure out which ones are the best ones for a balanced nations.
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